Source: Wiremuch Blog

Wiremuch Blog Unity Do's and Don'ts

Mobile optimisation can be a pain, but here are a couple of things I've picked up regarding colliders (especially for a 2D platformer). Static Colliders Static colliders as you may or may not know, are colliders without a rigidbody. The number one rule with these is that you never, ever, move them. Ever. Even if [...]

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