(PR-inside.com) Game-based learning or serious games refer to all digital applications that impart learning through games. Psychological susceptibility of humans to engage in gaming encourages learning while playing games. Game-based learning includes digital products such as e-learning courseware, online audio and video content, social games, and mobile games. It is primarily used in educational institutions, healthcare organizations, and the military. It is also used by corporates for their employee training programs. Technavio's analysts forecast global game-based learning market to grow at a CAGR of 6.47% over the period 2014-2019. Full Report Details at - http://www.fastmr.com/prod/1015844_global_gamebased_learning.aspx?afid=701 Covered in this Report This report covers the present scenario ..