Source: NERD KINGDOM BLOG

Nerd Kingdom Blog TUG Update Alpha 0.8.6 - 8/11/2015

Hello everyone, Nekochu here! We've got some new stuff: fixes to old stuff and some really bold stuff to be found in this update. First off, we've made some changes to how you can place objects in the world. This is really important to me as I want to focus our efforts on making the player experience a top priority going forward. Now when placing objects, you'll be able to use the V key to turn on grid snapping, making it super easy to line up your objects.We also have dyes in the game to make your own custom colored bricks. We have a Bear Ram and he is terrifying! We also have a basket to collect your fruit from your gardens for you! There's much, much more so check the patch notes for all the new things!You'll also find a lot of changes to recipe times and the method to crafting certain items. Check out the changes to the cage trap, you can now capture other players! We've been making some tweaks to the AI to help them with pathfinding and avoidance. This is all leading up to big future improvements for the AI in the game. Oh did I mention the pets can now guard your camp and protect you in battle? No? Well they do and it is awesome!Unfortunately, due to the nature of some of the changes we've made, previous game saves will not load up with the new update.As always, follow us twitter@nerdkingdom to keep up with our progress and announcements.Also, make sure to let us know if you run into any bugs or other issues, and if you have trouble running the game, check out our Steam forums for more details.Our lead coder does lots of live streaming so follow him twitter@camfergusondfwAnd if you have any game questions, give me a shout twitter@x_nekochu_xIf you want to know when indev and release builds arrive, follow twitter@theuntiltledgamePatch 0.8.6Save Version bumpNew FeaturesGlow maps on terrainHelmets are now equippableThe bronze necklace is equippableThe woven basket is a new container that will automatically gather edible fruit within a small radius of itselfZ placement now ignores collision for placement allowing a greater freedom of placement in Survival ModeZ placement can now be toggled to snap to the grid for placement. The default key for this toggle is 'v'.Snapped grid placement will also apply to Creative object placement toolsMother Bear Ram has arrived and she is not pleased that people have been hunting its cubsDyes can now be crafted.Dye can be combined with clay to make a colored clay brick voxel. Some dyes can also be mixed with cobblestone.Bamboo trees drop bamboo voxelsCreatures can now be placed in Creative ModeImprovements/ChangesCan copy/paste into and out of the main menu text fieldsClients should be able to pick up and interact with things with better consistency with normal lag conditionsRebalanced stats of all tools and weaponsAdded in more variety to existing resourcesVine bearing fruit now detaches fully grown fruitMushroom hands are plantableMany recipes have been rebalancedAdjusted craft times for all itemsRebalanced many transmutation recipes requirements and outputRepair recipes now restore a smaller portion of durabilityThe requirements to craft the Artisan Workbench have been lowered to only require a Crude HammerBronze tools and weapons now require an Artisan Workbench to be craftedBronze tier tool and weapon parts can now be crafted together in any combination of head and handleThe Cage Trap recipe now requires its components to be crafted individuallyThe Cage Trap will craft at the location of its floor component. The trap can no longer be picked up, but it must be broken down and recrafted.Meat can now be cooked with torchesProjectiles now follow a more consistent pathReturn Stones can now be used multiple times before it is used upAfter using a Return Stone, players may hang in the air briefly before touching down to mitigate falling before the terrain generates underneath themCreature AI has been expandedTaming a pet now requires the player use a Vine Collar on a fully appeased kid/cubIf left alone for long enough, Guardian Pets set to stay will begin to slowly wanderGuardians now help defend their owner from threats. Cats attack aggressively and Goats attack defensively.Guardian Goats now have a head butt attackWhen attacked in any state, creatures will now defend themselves or fleeWandering predators will eat their kills and other animal corpsesGoats will focus on consuming nearby fruit before targeting vinesWhen breeding, pets will create a nest for more visual feedback for the processThe Mushroom Man's drop rate has been adjustedUpdated the sky with a more readable 2nd moon and other cosmic entitiesAdjusted several player animationsTerrain optimizationMore recipes added to convert blocks to more useful items as well as recipes to breakdown objects such as the rock heads that become too plentifulCreatures can now be placed in creative modeFixesFixed normals on objects, characters, and terrainSpears and potions should no longer reflect off of the throwing player's collisionDamage states and warning sounds for tools and weaponsCreature collisions should be more accurately sized and be easier to hit and harvestThe collision capsule for the teen is more accurateGoats no longer orbit treesGoats and Cats now play their sitting animationsGrowth potions cannot be used on something that is already under its effectsFixed an instability caused by loading into multiple games within the same session of TUGThe Ctrl, Alt, and Shift keys should be bindable now as well as differentiated by their side i.e. LCtrl, RCtrl, LAlt, etc.Modding ImprovementsFixed Modded keybind resetting after game restartsExposed NKGetCraftingArcheType, NKGetCategory, NKGetTier on GameObjectSchematicServer side command registration using Eternus.GameState:RegisterSlashCommandExposed GetModdedPath on EntityFramework, used to get absolute path based on VFSExposed NKGetPath on ModScriptAdded custom Strict Lib to DebugUtilityAdded JSON parser to CoreKnown IssuesSlingshot projectiles can still reflect off the throwing player's collisionWhen Client players throw a spear, it briefly reorients itself to the hand. This is purely a visual bug.The '|' and '\' key have been removed as a bindable keyCannot bind key combinations together i.e. ctrl + e cannot be bound as an actionSome of the new bronze throwables will appear to be spears when z-placedIf you leave an area where a nest is, it is not producing offspring when you return. The workaround is to stay within the area until the baby is produced.In Creative Mode, the first time you click into the Search bar will cause the inventory icons to shift/shrink slightlyIn Creative Mode, you cannot place voxels as voxels when in the Survival Placement mode unless the voxel is in hand already when you switch to that placement.In Creative Mode, the object representation of a voxel is appearing even when in voxel placement modeWhen you destroy all the voxels in a cell, it will appear to destroy all objects in that cell as well. Reloading (or leaving the area and returning) will restore those objects.When a player dies and respawn from a wisp, you can briefly see a flash of their character at the wisps last position before they appear at their spawn point.You can use a Health Potion when at full health.AI Creatures can wander off the edge of the world.The wool shirt is clipping into the default leaf pants and gauntlet

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Est. Annual Revenue
$100K-5.0M
Est. Employees
25-100
Peter Salinas's photo - Founder of Nerd Kingdom

Founder

Peter Salinas

CEO Approval Rating

67/100

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