How to Model Basic Shapes in 3D Max? As they say,you must first learn to walk before you can run. The same holds true with creating objects in 3D Max. You must first learn how to Model basic shapes before actually creating an entire scene ready to be rendered. Although you can easily find Pre-Modeled objects from sites like Evermotion or Turbo Squid, it still pays to have the knowledge in Basic Modeling. There will always be instances where in you have to customize a certain object or if you are working in the Concept Visualization field, you have no [...]