Source: POCKET GAMER

Kumobius: Coming on leaps and bounds: the making of Bean Dreams

When Melbourne-based indie studio Kumobius released Bean's Quest in 2011, it received a lot of praise. And deservedly so - here was a small team, which then consisted of only three people, putting out a remarkably assured debut. The design was bright and inviting, and the conception of the titular Bean as a constantly bouncing protagonist neatly sidestepped the slippery control issue of platfo...

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Est. Annual Revenue
$5.0-25M
Est. Employees
1-25
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Kumobius is a Private company. Kumobius generates $1M in revenue per employee Kumobius has 1 followers on Owler.