Source: GameMix Blog

GameMix Blog Building Logic for AI in Games - Part 1: Simple Movement

In this series of articles, I'm going to describe how I created the enemies' artificial intelligence in my game Infiltration. The first step was to determine how enemies should move throughout the levels when they do not interact with the player. Having them take random patterns was not an option, because I wanted them to [...]The post Building Logic for AI in Games - Part 1: Simple Movement appeared first on GameMix.

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