Source: GameDev.Net LLC Blog

GameDev.Net LLC Blog click and drag sprite

All I want to do is click and drag a spriteelse if (event.type == SDL_MOUSEBUTTONDOWN||SDL_MOUSEMOTION) { if (event.button.button == SDL_BUTTON_LEFT) { int mouseX, mouseY; SDL_GetMouseState(&mouseX, &mouseY); cout << mouseX << " " << mouseY << endl; if (mouseX > 522 && mouseX < 567 && mouseY>394 && mouseY < 439) { SDL_Rect rect_two; rect_two.x = 567; rect_two.y = 394; SDL_BlitSurface(gHelloWorld_one, NULL, gScreenSurface, &rect_two); SDL_UpdateWindowSurface((gWindow)); } }

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