Video covering how we took a customer asset from 24 fps to 100 fps. Full article is here: fabricengine.com/optimizing-fbx-character-playback/Since customer assets couldn't be shared, we reproduced the case with assets that we own. The performance of a single character on screen in our case wasn't as dramatic in terms of the original frame rate. The original frame rate of the customer graph and scene went from ~24fps to ~95-100fps. The frame rate using our own assets went from ~75fps to ~200fps.Cast: Fabric Engine