Quite frighteningly, developers who are new to distributed applications are generally more susceptible to making false and costly assumptions such as: infinite bandwidth, homogeneous networks and zero latency… spine-tinglingly terrifying, right? So what can you do as a game developer to avoid these common pitfalls and avoid encountering uncaught errors in your game? I’ve […]
The post Handle errors, expect the unexpected! appeared first on ChilliConnect - Live Game Management | Game Services & LiveOps.